This website requires JavaScript.
db258bdcae
Added Read Me
main
Brian Fertig
2026-04-12 08:47:21 -0600
9d77149b41
feat(skirmish): unlock all levels for testing by removing level restriction logic
Brian Fertig
2026-04-04 13:20:06 -0600
3e8c4ab7b8
feat(combat): add 'overwhelm' win condition with visual effects and result display
Brian Fertig
2026-04-04 12:11:26 -0600
d1a5deb7ed
feat(combat): add 'overwhelm' win condition with visual effects and result display
Brian Fertig
2026-04-04 11:28:46 -0600
05ea5a1515
balance: increase skill values and stats across multiple cards
Brian Fertig
2026-04-04 10:43:52 -0600
8b963d270e
feat: scale card stat values to match difficulty progression
Brian Fertig
2026-04-04 09:50:02 -0600
0a76d7352b
feat: implement smite skill, rework enfeeble to hive_link/wound, update card skills and flavor texts
Brian Fertig
2026-04-04 09:26:01 -0600
d98070915f
refactor: replace enfeeble with wound/skill rebalancing and add venom/burrow/hive_link support
Brian Fertig
2026-04-03 22:02:28 -0600
e6049b6985
feat: add 'cleanse' skill to elite enemies and adjust deck panel layout
Brian Fertig
2026-04-03 20:21:25 -0600
d4d9b25c72
feat(draft): implement alternating rarity-phase draft system
Brian Fertig
2026-04-03 16:38:11 -0600
fd78f75c83
feat(combat): Standardize wound stacking logic to respect skill value limits
Brian Fertig
2026-04-03 10:18:27 -0600
d5a30da9aa
feat: track pre/post HP in wound/venom/smite events and improve stat refresh logic
Brian Fertig
2026-04-03 09:59:50 -0600
1ca1b5bf80
feat(draft): implement alternating draft mode with dual-deck UI
Brian Fertig
2026-04-02 21:04:25 -0600
762dc77556
refactor: Add optional refresh control to _buildPanel in SkirmishDeckSelectScene
Brian Fertig
2026-04-01 20:34:19 -0600
a5598bfcd0
feat: add skirmish deck selection and drafting system
Brian Fertig
2026-04-01 20:04:06 -0600
7513cb2bf5
Updated Store Tutorial Gold Qualifier
Brian Fertig
2026-04-01 10:23:46 -0600
307704b90d
feat: implement Deck Builder and Collection tutorial phases
Brian Fertig
2026-03-31 23:24:13 -0600
0ea053dc44
feat: add tutorial stages for Store intro (5) and Fusion intro (6)
Brian Fertig
2026-03-31 23:01:32 -0600
5b206fda33
feat: implement BattleResultScene with full post-battle flow
Brian Fertig
2026-03-31 17:54:00 -0600
22b4b51883
feat: fix delay activation for freshly deployed AI cards and optimize pre-battle strike handling
Brian Fertig
2026-03-31 13:37:04 -0600
e8c6ff6c96
feat: update mission 030-037 content and balance adjustments
Brian Fertig
2026-03-31 11:49:08 -0600
b60fc16bb4
feat(combat): support commander wound skill triggers in preBattle phase
Brian Fertig
2026-03-30 20:22:18 -0600
5a5941024b
Adjustments to stack skills
Brian Fertig
2026-03-30 19:49:37 -0600
2cfba2a893
refactor: rename "rupture" to "wound" and "sanctify" to "cleanse"
Brian Fertig
2026-03-28 09:41:49 -0600
2ea8857f91
Added videos to missions
Brian Fertig
2026-03-27 22:28:29 -0600
fe229d7462
feat: implement compound molt armor mechanics and update balance
Brian Fertig
2026-03-27 20:30:56 -0600
ab4225bd42
Add mission briefing videos for all 5 missions
Brian Fertig
2026-03-26 23:34:45 -0600
3da9d5c527
feat: overhaul campaign UI with CRT terminal aesthetic and balance skills
Brian Fertig
2026-03-26 21:31:51 -0600
5a67484240
feat: implement comprehensive battle and campaign tutorial system
Brian Fertig
2026-03-25 22:06:04 -0600
4eb4d7f278
Add IntroScene with video playback and skip functionality
Brian Fertig
2026-03-25 20:47:18 -0600
12adbe60bf
feat: double health values for specific card variants
Brian Fertig
2026-03-25 20:26:00 -0600
662147cdfb
bump mission gold rewards and hive_link values; unlock all faction commanders on first campaign clear; enhance Fusion Lab UI
Brian Fertig
2026-03-25 19:32:50 -0600
b336f60197
```text bump skill values and rename 'siege' to 'jam' in cards.json
Brian Fertig
2026-03-25 17:52:49 -0600
0dfe54d547
refactor(cards): replace bloodrage/rupture with enfeeble/weaken skills
Brian Fertig
2026-03-24 23:23:13 -0600
e731b87e9d
Changes to combat and cards
Brian Fertig
2026-03-24 20:55:08 -0600
d17379ca57
feat(deckbuilder): add unsaved changes warning and rebalance vampire cards
Brian Fertig
2026-03-24 19:30:35 -0600
52808806a8
feat(combat): rename "valor" to "legion" and add parallel "all" weaken animation
Brian Fertig
2026-03-24 18:46:16 -0600
b2c55d903a
chore(battle): initialize result state flag in BattleScene
Brian Fertig
2026-03-24 18:05:53 -0600
547196f709
feat(combat): Add pre-battle strike resolution for commanders
Brian Fertig
2026-03-23 22:54:39 -0600
313f14b956
Changes
Brian Fertig
2026-03-23 22:31:50 -0600
eabf10ca4a
feat: add store audio effects and rebalance card stats
Brian Fertig
2026-03-23 18:50:22 -0600
6c8b236e86
feat(bloodthirsty): add new commanders, cards, and update mission rosters
Brian Fertig
2026-03-22 19:22:06 -0600
480f1ce354
feat: add new Raider commanders, units, and Rupture/Weaken skill systems
Brian Fertig
2026-03-22 17:51:06 -0600
739cf18603
bump mission rewards and add first-clear card logic
Brian Fertig
2026-03-22 14:54:40 -0600
8b6ccba887
bump mission rewards and add first-clear card logic
Brian Fertig
2026-03-22 12:51:43 -0600
126182aa19
feat: add new Imperial cards and level filter to Collection Scene
Brian Fertig
2026-03-22 12:15:59 -0600
1c202adf1f
Updated card order, collection view and card images.
Brian Fertig
2026-03-22 11:08:11 -0600
9c3f7bd424
feat: add Imperial faction Chapter 5 campaign, cards, and missions
Brian Fertig
2026-03-22 09:20:11 -0600
b2981cd389
chore: update combat engine formatting and battle scene animations
Brian Fertig
2026-03-22 08:29:22 -0600
1c99dc233d
feat(combat): expand skill copying and fix drain animation signature
Brian Fertig
2026-03-21 20:29:38 -0600
440662df72
adjusted hacked strike damage
Brian Fertig
2026-03-21 20:12:55 -0600
ff4a7eebf0
Implement hacked Berserk and Flurry skills with animations
Brian Fertig
2026-03-21 20:00:46 -0600
82f871abfb
feat(combat): add hack support for new skills and fix sound playback
Brian Fertig
2026-03-21 19:31:04 -0600
69df7c5793
chore: update Righteous campaign missions and enhance ability animations
Brian Fertig
2026-03-21 18:45:15 -0600
71d291f814
feat: add Righteous faction assets and enhance Sanctify animations
Brian Fertig
2026-03-21 16:37:39 -0600
77bbef1e5b
Campaign 4
Brian Fertig
2026-03-21 15:07:09 -0600
8a31c2504e
feat(combat): persist carapace armor gain to baseArmor
Brian Fertig
2026-03-21 13:00:16 -0600
ad4db7f541
feat(combat): implement pre-battle healing with animations and audio
Brian Fertig
2026-03-21 12:32:21 -0600
bb61298038
feat: increase strike damage values and implement hive_link passive for Swarm
Brian Fertig
2026-03-21 11:55:46 -0600
7237d23363
Add carapace animation and handle hive_link ATK buff restoration
Brian Fertig
2026-03-21 11:35:57 -0600
776eb9c4bd
bump: adjust card stats and fix drain death event handling
Brian Fertig
2026-03-21 11:18:15 -0600
35e995aff1
feat(xeno): add faction assets, skills, and combat mechanics
Brian Fertig
2026-03-21 10:12:10 -0600
87e6b8f28b
refactor(combat): restructure pre-battle phases and implement Xeno mechanics
Brian Fertig
2026-03-20 21:52:34 -0600
1dca6ff81a
Collection Scene Refactor
Brian Fertig
2026-03-17 14:43:27 -0600
0f1db0884c
Campaign 3
Brian Fertig
2026-03-17 14:22:15 -0600
eb62ba972d
feat(combat): skip skill resolution for cards with active delay
Brian Fertig
2026-03-17 12:31:57 -0600
c3e56fd6aa
Balance adjustments: buff armor/delay on artillery units; rework rally to include caster when `all` is true and scale strike values; nerf flurry damage; simplify counter and bloodpact damage calculations.
Brian Fertig
2026-03-16 21:33:31 -0600
14aaf03b33
refactor: adjust drain skill values, fix delay tick timing, and update buff display logic
Brian Fertig
2026-03-16 19:33:45 -0600
fc5babf5a3
refactor(combat): move Bloodrage and Legion to preBattle phase with animations
Brian Fertig
2026-03-15 21:55:36 -0600
217bf1148e
``` Refactor pack system to faction-specific packs with slot-based drops
Brian Fertig
2026-03-15 18:28:33 -0600
b03f7f9f5e
Refactored Leveling System
Brian Fertig
2026-03-15 16:05:24 -0600
c2b5e79d08
feat: use player level when creating card instances in UI scenes
Brian Fertig
2026-03-15 15:32:46 -0600
d3f9facb4a
feat: Update card skills, mission rosters, and enhance DeckBuilder UI
Brian Fertig
2026-03-15 15:23:25 -0600
20e05116fe
Two small changes
Brian Fertig
2026-03-15 14:11:14 -0600
c4e967c72c
feat(ui): add custom fonts and apply Audiowide/RaiderCrusader across all scenes
Brian Fertig
2026-03-15 13:57:59 -0600
4c0e7eb77c
Encrypted Saves
Brian Fertig
2026-03-15 13:38:58 -0600
46524c6f6b
feat: add video background with scanlines to menu scenes
Brian Fertig
2026-03-15 12:39:40 -0600
eb214fce26
More changes prep
Brian Fertig
2026-03-15 12:26:28 -0600
e012cda336
feat: enhance card armor values and add retro VHS menu effects
Brian Fertig
2026-03-15 10:32:27 -0600
e9b7a51b32
Refactor combat: move `drain` to pre-battle phase and rebalance card stats
Brian Fertig
2026-03-15 09:18:24 -0600
b81aa03db6
Refactored Campaign 2 missions
Brian Fertig
2026-03-15 08:30:02 -0600
d6682baa66
feat: Add Bloodthirsty faction campaign with new cards, skills, and animations
Brian Fertig
2026-03-14 21:56:19 -0600
390d55c7b2
feat(battle): add faction-specific randomized battle backgrounds
Brian Fertig
2026-03-14 17:21:07 -0600
19e743c6f9
feat(combat): implement "Swipe" skill with sequential multi-target animation
Brian Fertig
2026-03-14 17:05:46 -0600
f927529555
feat: implement "all" target modifier for skills and battle music playlist
Brian Fertig
2026-03-14 15:26:21 -0600
313d2548d9
feat: implement card leveling system and campaign progression
Brian Fertig
2026-03-14 13:00:16 -0600
850a32c33f
feat: Add sound effects for battle actions and menu interactions
Brian Fertig
2026-03-14 08:47:26 -0600
3c92d58055
feat(combat): implement preBattle/attack phases with pierce, protect, siege & counter animations
Brian Fertig
2026-03-13 20:46:32 -0600
031264bbb9
feat: Implement Siege mechanic and add Fullscreen toggle
Brian Fertig
2026-03-13 17:08:30 -0600
315b3ddccd
feat: add card tooltip with hover interaction
Brian Fertig
2026-03-13 16:21:21 -0600
a17adba1e9
feat(combat): implement pre-battle buffs and pre-attack skill animations
Brian Fertig
2026-03-13 15:45:57 -0600
74d5abd2a1
refactor(ui): reposition stat labels and animate initiative handoff
Brian Fertig
2026-03-13 11:06:29 -0600
57230fc1b1
refactor(combat): centralize card death logic and fix animation race conditions
Brian Fertig
2026-03-13 10:52:38 -0600
c7f4dc9bbb
feat(combat): implement alternating initiative with enhanced attack animations
Brian Fertig
2026-03-13 10:31:09 -0600
73ce826100
refactor(combat): change Berserk trigger to on_attack with animated gain
Brian Fertig
2026-03-13 09:32:55 -0600
73302be3cc
refactor(ui): upgrade to 1920x1080 resolution with responsive scaling
Brian Fertig
2026-03-12 23:52:11 -0600
d865634a2f
refactor(data): rebalance card stats and update starter deck composition
Brian Fertig
2026-03-12 20:49:15 -0600
5e0d17b2c4
feat(ui): add card art assets and dynamic image rendering
Brian Fertig
2026-03-12 20:21:26 -0600
fc20545364
refactor(ui): unify card rendering with CardObject and remove HealthBar dependency
Brian Fertig
2026-03-12 18:02:47 -0600
e1656838fc
refactor(combat): granular attack processing with live state updates
Brian Fertig
2026-03-12 17:45:18 -0600