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@ -23,8 +23,8 @@
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},
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{
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"name": "rupture",
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"description": "Apply rupture stacks to target. Each stack deals 1 damage at the start of the turn.",
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"allDescription": "Apply rupture stacks to ALL enemy cards. Each stack deals 1 damage at the start of the turn.",
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"description": "Apply rupture stacks to target. Each stack deals value damage at the start of the turn.",
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"allDescription": "Apply rupture stacks to ALL enemy cards. Each stack deals value damage at the start of the turn.",
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"trigger": "on_attack",
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"category": "offense",
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"supportsAll": true
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@ -59,7 +59,7 @@
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},
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{
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"name": "protect",
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"description": "Before battle: grant +value armor to self and adjacent lane cards. Removed after each turn.",
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"description": "Before battle: grant +value armor to self and half to adjacent lane cards. Removed after each turn.",
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"trigger": "preBattle",
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"category": "defense"
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},
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@ -79,8 +79,8 @@
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},
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{
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"name": "weaken",
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"description": "Reduce all of target's skill values by value.",
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"allDescription": "Reduce ALL enemy cards' skill values by value.",
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"description": "Reduce target's armor and attack by half of value.",
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"allDescription": "Reduce ALL enemy cards' armor and attack by value.",
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"trigger": "on_attack",
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"category": "control",
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"supportsAll": true
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@ -69,6 +69,8 @@ export class BootScene extends Phaser.Scene {
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this.load.audio('sfx_store_buy', 'assets/audio/fx/buy.mp3');
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this.load.audio('sfx_store_card', 'assets/audio/fx/card.mp3');
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this.load.audio('sfx_store_card_bonus', 'assets/audio/fx/card-bonus.mp3');
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this.load.audio('sfx_fuse', 'assets/audio/fx/fuse.mp3');
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this.load.audio('sfx_fuse_card', 'assets/audio/fx/fuse-card.mp3');
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this.load.audio('music_main_menu', 'assets/audio/music/main_menu.mp3');
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@ -578,6 +578,9 @@ export class FusionScene extends Phaser.Scene {
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return;
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}
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// Play fuse sound effect
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this.sound.play('sfx_fuse', { volume: 0.8 });
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// Lock UI
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this.state = 'FUSING';
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this._fuseBtnBg.setVisible(false);
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@ -870,7 +873,8 @@ export class FusionScene extends Phaser.Scene {
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targets: resultCard,
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scaleX: 1, scaleY: 1, alpha: 1, angle: 0,
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duration: 500, delay: 300,
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ease: 'Back.Out'
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ease: 'Back.Out',
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onStart: () => { this.sound.play('sfx_fuse_card', { volume: 0.8 }); }
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});
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// Rarity glow
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