adjusted hacked strike damage
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@ -844,7 +844,8 @@ export class CombatEngine {
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const hackFires = [];
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const _enemySide = pending.side === 'player' ? 'opponent' : 'player';
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for (const copied of hackCtx.hackCopiedSkills) {
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const syntheticSkill = { ...copied, value: hackSkill.value };
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const strikeMultiplied = copied.name === 'strike';
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const syntheticSkill = { ...copied, value: strikeMultiplied ? hackSkill.value * 3 : hackSkill.value };
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const ctx2 = { rng: this.rng, enemyCommander: pending.enemyCommander, enemyLaneCards: pending.enemyLanes };
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this.skillProcessor.process(syntheticSkill, pending.attacker, pending.target, liveAllies, liveEnemies, ctx2);
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// Process results same as normal preAttack skills
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