orbit/js
Brian Fertig 28fdfdb741 Simplify pirate ambush spawn to off-screen around player
- Remove the gate-to-capital midpoint origin logic (_pirateAmbushOrigin) and
  the startWaves opts.origin seam; wave ships now materialize off-screen
  around the player from a random direction, matching the ?combat pack.
- Update combat.json, comms.json, quests.json comments to reflect the new
  spawn behavior (off-screen around player, streaming in on chase AI).
2026-09-16 20:35:03 -06:00
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build
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combat Simplify pirate ambush spawn to off-screen around player 2026-09-16 20:35:03 -06:00
comms Add 'Pirate Problems' quest with combat ambush and save-state ledgers 2026-09-16 20:15:21 -06:00
config
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dev
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economy
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entities
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galaxy
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mining
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quests Add 'Pirate Problems' quest with combat ambush and save-state ledgers 2026-09-16 20:15:21 -06:00
reputation
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research
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save Add 'Pirate Problems' quest with combat ambush and save-state ledgers 2026-09-16 20:15:21 -06:00
scan
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scenes Simplify pirate ambush spawn to off-screen around player 2026-09-16 20:35:03 -06:00
tether
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ui Rework combat bar into bottom-centered orb strip 2026-09-16 16:14:35 -06:00
utils
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vendor
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vignettes
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visuals
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main.js
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