- Remove the gate-to-capital midpoint origin logic (_pirateAmbushOrigin) and the startWaves opts.origin seam; wave ships now materialize off-screen around the player from a random direction, matching the ?combat pack. - Update combat.json, comms.json, quests.json comments to reflect the new spawn behavior (off-screen around player, streaming in on chase AI). |
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| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||