orbit/js/ui
Brian Fertig c352e089e8 Rework combat bar into bottom-centered orb strip
- Replace vertical gauges with draining hull/shield/energy orbs
  (hull with overlapping shield on the left, energy on the right).
- Share the main game's CombatBar in the combat range and add
  range energy tracking with optional regen.
- Make gauge hit flashes shape-aware: circle orbs get a soft bloom,
  rects keep the legacy white pulse.
- Update combat data and assets for the new orb-strip storyboard.
2026-09-16 16:14:35 -06:00
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shop Rework BUY-list rows: title line carries name · inventory · price · step 2026-09-14 18:56:27 -06:00
ActionBar.js Add READY-RESEARCH attention cue on deck slot and console tabs 2026-09-13 19:48:53 -06:00
BuildWindow.js Change cargo bay builds to cost credits + minerals 2026-09-14 19:27:55 -06:00
CombatBar.js Rework combat bar into bottom-centered orb strip 2026-09-16 16:14:35 -06:00
CommsBox.js
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CommsPanel.js
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ConfirmOverlay.js
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CreditsHud.js
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CyberShape.js
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DiscoveryCompass.js Remove waypoint kind; allow up to two deep-space stations per system 2026-09-14 10:25:19 -06:00
ExploreBar.js
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GalaxyView.js
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GlitchText.js
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MapWindow.js
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MenuButton.js
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MenuSubBar.js
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MineralHud.js
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MiningPopup.js
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PerimeterShimmer.js
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QuestTrackerHud.js
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QuestWindow.js
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ResearchWindow.js Add Cargo research category with quest and build-completion gates 2026-09-14 19:13:56 -06:00
SavePanel.js
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ShimmerCue.js Add READY-RESEARCH attention cue on deck slot and console tabs 2026-09-13 19:48:53 -06:00
SignalCompass.js
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SlotCard.js
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Toast.js
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VignetteWindow.js
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