- Remove the gate-to-capital midpoint origin logic (_pirateAmbushOrigin) and the startWaves opts.origin seam; wave ships now materialize off-screen around the player from a random direction, matching the ?combat pack. - Update combat.json, comms.json, quests.json comments to reflect the new spawn behavior (off-screen around player, streaming in on chase AI). |
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|---|---|---|
| .. | ||
| Bullet.js | ||
| Combat.js | ||
| CombatHud.js | ||
| CombatScene.js | ||
| CombatSfx.js | ||
| CombatSystem.js | ||
| EnemyShip.js | ||
| EnemyTypes.js | ||
| Fx.js | ||
| StarDrift.js | ||
| Waves.js | ||
| main.js | ||