orbit/js/combat
Brian Fertig 28fdfdb741 Simplify pirate ambush spawn to off-screen around player
- Remove the gate-to-capital midpoint origin logic (_pirateAmbushOrigin) and
  the startWaves opts.origin seam; wave ships now materialize off-screen
  around the player from a random direction, matching the ?combat pack.
- Update combat.json, comms.json, quests.json comments to reflect the new
  spawn behavior (off-screen around player, streaming in on chase AI).
2026-09-16 20:35:03 -06:00
..
Bullet.js
…
Combat.js
…
CombatHud.js Rework combat bar into bottom-centered orb strip 2026-09-16 16:14:35 -06:00
CombatScene.js Rework combat bar into bottom-centered orb strip 2026-09-16 16:14:35 -06:00
CombatSfx.js
…
CombatSystem.js Simplify pirate ambush spawn to off-screen around player 2026-09-16 20:35:03 -06:00
EnemyShip.js
…
EnemyTypes.js
…
Fx.js
…
StarDrift.js
…
Waves.js
…
main.js
…