- Remove the gate-to-capital midpoint origin logic (_pirateAmbushOrigin) and the startWaves opts.origin seam; wave ships now materialize off-screen around the player from a random direction, matching the ?combat pack. - Update combat.json, comms.json, quests.json comments to reflect the new spawn behavior (off-screen around player, streaming in on chase AI). |
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| .. | ||
| GameScene.js | ||
| MenuScene.js | ||
| SurfaceScene.js | ||