Enemy bullet firing logic update with randomization and missile trajectory adjustments - Added randomization to enemy bullet firing (50% chance of shooting straight down) - Adjusted enemy missile trajectories by reversing vertical velocity and updating angles - This change introduces more varied enemy behavior while maintaining game balance ``` |
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| README.md | ||
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README.md
Zenith Vector
Plot: The Galactic Consortium controls most of known space, but a rogue AI called "The Architect" has begun to weaponize obsolete drone fleets. You play as Jax, a freelance pilot making a living running cargo and… occasionally, taking "security" contracts. (Read: blowing up robots.) The Architect isn't interested in conquest, just chaos. You’re hired by a shadowy corporation to disrupt its networks and, ideally, shut it down before it destabilizes the entire sector. It's all very corporate and mysterious. Shocking.
Vibe: Sleek, neon-drenched, a dash of cyberpunk. Think Tron meets… well, more arcade action.