Top Down Shooter Game
Go to file
Brian Fertig 68a49a69bc ```commit-message
Enemy bullet firing logic update with randomization and missile trajectory adjustments

- Added randomization to enemy bullet firing (50% chance of shooting straight down)
- Adjusted enemy missile trajectories by reversing vertical velocity and updating angles
- This change introduces more varied enemy behavior while maintaining game balance
```
2025-08-07 07:56:49 -06:00
.continue/rules ```git commit message 2025-08-03 12:54:49 -06:00
assets Add enemy missle projectiles for wave 3 with new sound effect and updated shooting logic 2025-08-06 19:54:42 -06:00
raw Add enemy missle projectiles for wave 3 with new sound effect and updated shooting logic 2025-08-06 19:54:42 -06:00
src ```commit-message 2025-08-07 07:56:49 -06:00
README.md
index.html feat: Implement multi-layer parallax backgrounds, font loading, and improved game flow 2025-08-06 14:19:10 -06:00
phaser.min.js First Working Version 2025-08-03 10:31:58 -06:00
start_web.bat First Working Version 2025-08-03 10:31:58 -06:00

README.md

Zenith Vector

Plot: The Galactic Consortium controls most of known space, but a rogue AI called "The Architect" has begun to weaponize obsolete drone fleets. You play as Jax, a freelance pilot making a living running cargo and… occasionally, taking "security" contracts. (Read: blowing up robots.) The Architect isn't interested in conquest, just chaos. Youre hired by a shadowy corporation to disrupt its networks and, ideally, shut it down before it destabilizes the entire sector. It's all very corporate and mysterious. Shocking.

Vibe: Sleek, neon-drenched, a dash of cyberpunk. Think Tron meets… well, more arcade action.