This commit implements enemy missle projectiles for wave 3 enemies, including: - Added new 'missle' audio file and loaded it in GameScene - Created enemyMissles physics group for tracking missle projectiles - Updated game waves configuration to include wave 3 with special enemies (texture 3) - Modified enemy spawning logic to handle missle capability for wave 3 enemies - Implemented enemyMissle() method that creates two directional missles that later home in on player - Adjusted enemy shooting logic to differentiate between regular bullets and missles based on texture - Added collision detection between player and missles - Updated wave-specific properties handling for new enemy types The changes enable a new challenging gameplay element in wave 3 where enemies can launch homing missle projectiles. |
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| .. | ||
| class-coder.zip | ||
| enemies.psd | ||
| player.psd | ||
| saucer.zip | ||
| space-age.zip | ||
| vector.zip | ||