feat: Implement Phaser 3.90 framework with player movement, parallax backgrounds, mouse reticle, and sound effects - Replaced old Player class with new ES6 module-based implementation using A/D keys for movement - Added parallax background scrolling with multiple layers - Implemented mouse reticle with glow effect instead of default cursor - Integrated audio assets for game sounds and background music - Updated game configuration to 600x800 resolution with FIT scaling - Enhanced shooting mechanics with angle-based bullet trajectory calculation - Improved UI elements including score text and game over screen - Added enemy spawning and collision detection systems ``` |
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| framework.md | ||