Updated the `health` attribute for multiple card entries in `data/cards.json` by multiplying the existing values by 2. This change affects various tiers and variants across the dataset, likely to rebalance durability or reflect a new scaling requirement.
Changes include:
- Adjusted health for cards previously at 57, 62, 68, 85, 88, 93, 102, 127, 132, 139, 140, 152, and other values.
- All modified entries now have doubled health while retaining original attack, armor, delay, and skill configurations.