- Add Fx.releaseCraft() to settle a craft's pending white tintFlash immediately on kill/destroy, so sprites never die mid-flash - Add exported settleCraftTint() helper that resets tint mode and tint to identity; call it on revive (EnemyShip), respawn, and reuse seams - Guard restore callbacks against destroyed sprites with try/catch so a half-restored craft can't leak white state - Update combat screenshots |
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| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||