orbit/js
Brian Fertig db75222ca2 Fix enemy ships reviving with stuck white hit-flash tint
- Add Fx.releaseCraft() to settle a craft's pending white tintFlash
  immediately on kill/destroy, so sprites never die mid-flash
- Add exported settleCraftTint() helper that resets tint mode and tint
  to identity; call it on revive (EnemyShip), respawn, and reuse seams
- Guard restore callbacks against destroyed sprites with try/catch so a
  half-restored craft can't leak white state
- Update combat screenshots
2026-09-17 08:13:47 -06:00
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build
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combat Fix enemy ships reviving with stuck white hit-flash tint 2026-09-17 08:13:47 -06:00
comms Add 'Pirate Problems' quest with combat ambush and save-state ledgers 2026-09-16 20:15:21 -06:00
config
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dev
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economy
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entities
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galaxy
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mining
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quests Add 'Pirate Problems' quest with combat ambush and save-state ledgers 2026-09-16 20:15:21 -06:00
reputation
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research
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save Add 'Pirate Problems' quest with combat ambush and save-state ledgers 2026-09-16 20:15:21 -06:00
scan
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scenes Simplify pirate ambush spawn to off-screen around player 2026-09-16 20:35:03 -06:00
tether
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ui
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utils
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vendor
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vignettes
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visuals
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main.js
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