- Replace vertical gauges with draining hull/shield/energy orbs (hull with overlapping shield on the left, energy on the right). - Share the main game's CombatBar in the combat range and add range energy tracking with optional regen. - Make gauge hit flashes shape-aware: circle orbs get a soft bloom, rects keep the legacy white pulse. - Update combat data and assets for the new orb-strip storyboard. |
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|---|---|---|
| .. | ||
| shop | ||
| ActionBar.js | ||
| BuildWindow.js | ||
| CombatBar.js | ||
| CommsBox.js | ||
| CommsPanel.js | ||
| ConfirmOverlay.js | ||
| CreditsHud.js | ||
| CyberShape.js | ||
| DiscoveryCompass.js | ||
| ExploreBar.js | ||
| GalaxyView.js | ||
| GlitchText.js | ||
| MapWindow.js | ||
| MenuButton.js | ||
| MenuSubBar.js | ||
| MineralHud.js | ||
| MiningPopup.js | ||
| PerimeterShimmer.js | ||
| QuestTrackerHud.js | ||
| QuestWindow.js | ||
| ResearchWindow.js | ||
| SavePanel.js | ||
| ShimmerCue.js | ||
| SignalCompass.js | ||
| SlotCard.js | ||
| Toast.js | ||
| VignetteWindow.js | ||