- Add Fx.releaseCraft() to settle a craft's pending white tintFlash immediately on kill/destroy, so sprites never die mid-flash - Add exported settleCraftTint() helper that resets tint mode and tint to identity; call it on revive (EnemyShip), respawn, and reuse seams - Guard restore callbacks against destroyed sprites with try/catch so a half-restored craft can't leak white state - Update combat screenshots |
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|---|---|---|
| .. | ||
| Bullet.js | ||
| CamShake.js | ||
| Combat.js | ||
| CombatHud.js | ||
| CombatScene.js | ||
| CombatSfx.js | ||
| CombatSystem.js | ||
| EnemyShip.js | ||
| EnemyTypes.js | ||
| Fx.js | ||
| StarDrift.js | ||
| Waves.js | ||
| main.js | ||