- Replace vertical gauges with draining hull/shield/energy orbs (hull with overlapping shield on the left, energy on the right). - Share the main game's CombatBar in the combat range and add range energy tracking with optional regen. - Make gauge hit flashes shape-aware: circle orbs get a soft bloom, rects keep the legacy white pulse. - Update combat data and assets for the new orb-strip storyboard. |
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| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||