orbit/js
Brian Fertig c352e089e8 Rework combat bar into bottom-centered orb strip
- Replace vertical gauges with draining hull/shield/energy orbs
  (hull with overlapping shield on the left, energy on the right).
- Share the main game's CombatBar in the combat range and add
  range energy tracking with optional regen.
- Make gauge hit flashes shape-aware: circle orbs get a soft bloom,
  rects keep the legacy white pulse.
- Update combat data and assets for the new orb-strip storyboard.
2026-09-16 16:14:35 -06:00
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build
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combat Rework combat bar into bottom-centered orb strip 2026-09-16 16:14:35 -06:00
comms
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config
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dev
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economy Implement economy model v2: one world, one good with daily batch stock 2026-09-14 18:22:21 -06:00
entities Remove waypoint kind; allow up to two deep-space stations per system 2026-09-14 10:25:19 -06:00
galaxy Remove waypoint kind; allow up to two deep-space stations per system 2026-09-14 10:25:19 -06:00
mining
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quests
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reputation
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research Add Cargo research category with quest and build-completion gates 2026-09-14 19:13:56 -06:00
save Implement economy model v2: one world, one good with daily batch stock 2026-09-14 18:22:21 -06:00
scan
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scenes Rework combat bar into bottom-centered orb strip 2026-09-16 16:14:35 -06:00
tether
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ui Rework combat bar into bottom-centered orb strip 2026-09-16 16:14:35 -06:00
utils Add combat sandbox: standalone arena to tune combat before it ships 2026-09-15 20:54:33 -06:00
vendor
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vignettes
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visuals
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main.js Integrate combat into the main game with auto-fire and a combat bar 2026-09-15 22:03:07 -06:00