- Replace vertical gauges with draining hull/shield/energy orbs (hull with overlapping shield on the left, energy on the right). - Share the main game's CombatBar in the combat range and add range energy tracking with optional regen. - Make gauge hit flashes shape-aware: circle orbs get a soft bloom, rects keep the legacy white pulse. - Update combat data and assets for the new orb-strip storyboard. |
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| .. | ||
| GameScene.js | ||
| MenuScene.js | ||
| SurfaceScene.js | ||