- Replace vertical gauges with draining hull/shield/energy orbs (hull with overlapping shield on the left, energy on the right). - Share the main game's CombatBar in the combat range and add range energy tracking with optional regen. - Make gauge hit flashes shape-aware: circle orbs get a soft bloom, rects keep the legacy white pulse. - Update combat data and assets for the new orb-strip storyboard. |
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|---|---|---|
| .. | ||
| Bullet.js | ||
| Combat.js | ||
| CombatHud.js | ||
| CombatScene.js | ||
| CombatSfx.js | ||
| CombatSystem.js | ||
| EnemyShip.js | ||
| EnemyTypes.js | ||
| Fx.js | ||
| StarDrift.js | ||
| Waves.js | ||
| main.js | ||