orbit/js/combat
Brian Fertig c352e089e8 Rework combat bar into bottom-centered orb strip
- Replace vertical gauges with draining hull/shield/energy orbs
  (hull with overlapping shield on the left, energy on the right).
- Share the main game's CombatBar in the combat range and add
  range energy tracking with optional regen.
- Make gauge hit flashes shape-aware: circle orbs get a soft bloom,
  rects keep the legacy white pulse.
- Update combat data and assets for the new orb-strip storyboard.
2026-09-16 16:14:35 -06:00
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Bullet.js
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Combat.js Readability layer: lock reticle, threat cues, off-screen arrows, kill feed, bar gauge flash 2026-09-16 02:02:55 -06:00
CombatHud.js Rework combat bar into bottom-centered orb strip 2026-09-16 16:14:35 -06:00
CombatScene.js Rework combat bar into bottom-centered orb strip 2026-09-16 16:14:35 -06:00
CombatSfx.js Combat SFX layer: seven distinct event voices, shared across both contexts 2026-09-16 00:47:45 -06:00
CombatSystem.js Add enemy wave scripts, typed hostiles, and off-screen spawns 2026-09-16 15:20:53 -06:00
EnemyShip.js Add enemy wave scripts, typed hostiles, and off-screen spawns 2026-09-16 15:20:53 -06:00
EnemyTypes.js Add enemy wave scripts, typed hostiles, and off-screen spawns 2026-09-16 15:20:53 -06:00
Fx.js Feedback VFX pass: damage numbers, color-coded hit flashes, kill burst, down/respawn cues 2026-09-16 01:06:02 -06:00
StarDrift.js
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Waves.js Add enemy wave scripts, typed hostiles, and off-screen spawns 2026-09-16 15:20:53 -06:00
main.js
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