orbit/js
Brian Fertig 69ce598f6c Add seven enemy weapon patterns and a rolling ?combat demo wave sequence
- New hostiles frames 1–7 (bomber → warden) with distinct stats and
  monotonic difficulty ramp in data/combat.json
- Shared js/combat/Weapons.js dispatch for lance, spray, burst, rapid,
  ring, missile, and combo patterns used by both combat contexts
- New dodgeable heat-seeking Missile (capped turn-rate homing) plus pure
  geometry helpers in Combat.js
- Rewire ?combat boot to startWaves('combat_demo'): 7 rolling waves, one
  type each, 6 ships per wave, 3 concurrent, replacement per kill
- Add missile_fire SFX voice and extend tests/CDP demo checks for all
  patterns and the full wave run
2026-09-20 08:17:34 -06:00
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build
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combat Add seven enemy weapon patterns and a rolling ?combat demo wave sequence 2026-09-20 08:17:34 -06:00
comms
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config
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dev
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economy Add XP rewards for sidequest patrols and cargo sale profit 2026-09-19 20:44:48 -06:00
entities
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galaxy
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mining
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quests Add XP rewards for sidequest patrols and cargo sale profit 2026-09-19 20:44:48 -06:00
reputation
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research
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save
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scan
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scenes Add seven enemy weapon patterns and a rolling ?combat demo wave sequence 2026-09-20 08:17:34 -06:00
ship
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tether
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ui Add XP rewards for sidequest patrols and cargo sale profit 2026-09-19 20:44:48 -06:00
utils
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vendor
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vignettes
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visuals
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main.js
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