- Sidequest patrol contracts now pay an XP reward alongside credits, fixed at accept as the experience worth of defeated contacts (contacts × wave total × roster xp) and granted via XpManager with a 'sidequest' source tag on claim - Cargo sales earn 1 XP per credit above each bay's recorded purchase cost; bays with no cost basis or sold at/below cost earn nothing, granted via the same pipe with a 'trade' source tag - New CargoHold.costsFor() returns FIFO per-bay costs for the profit basis without mutating the hold - Job board payout/claim lines and console toasts display both credits and XP when present; old saves without an xp field derive it from the encounters spec or fall back to 0 |
||
|---|---|---|
| .. | ||
| shop | ||
| ActionBar.js | ||
| BuildWindow.js | ||
| CombatBar.js | ||
| CommsBox.js | ||
| CommsPanel.js | ||
| ConfirmOverlay.js | ||
| CreditsHud.js | ||
| CyberShape.js | ||
| DiscoveryCompass.js | ||
| ExploreBar.js | ||
| GalaxyView.js | ||
| GlitchText.js | ||
| JobBoardWindow.js | ||
| LevelUpMarquee.js | ||
| MapWindow.js | ||
| MenuButton.js | ||
| MenuSubBar.js | ||
| MineralHud.js | ||
| MiningPopup.js | ||
| PerimeterShimmer.js | ||
| QuestTrackerHud.js | ||
| QuestWindow.js | ||
| ResearchWindow.js | ||
| SavePanel.js | ||
| ShimmerCue.js | ||
| ShipWindow.js | ||
| SignalCompass.js | ||
| SlotCard.js | ||
| Toast.js | ||
| VignetteWindow.js | ||