orbit/js/combat
Brian Fertig 69ce598f6c Add seven enemy weapon patterns and a rolling ?combat demo wave sequence
- New hostiles frames 1–7 (bomber → warden) with distinct stats and
  monotonic difficulty ramp in data/combat.json
- Shared js/combat/Weapons.js dispatch for lance, spray, burst, rapid,
  ring, missile, and combo patterns used by both combat contexts
- New dodgeable heat-seeking Missile (capped turn-rate homing) plus pure
  geometry helpers in Combat.js
- Rewire ?combat boot to startWaves('combat_demo'): 7 rolling waves, one
  type each, 6 ships per wave, 3 concurrent, replacement per kill
- Add missile_fire SFX voice and extend tests/CDP demo checks for all
  patterns and the full wave run
2026-09-20 08:17:34 -06:00
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Bullet.js
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CamShake.js
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Combat.js Add seven enemy weapon patterns and a rolling ?combat demo wave sequence 2026-09-20 08:17:34 -06:00
CombatHud.js
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CombatScene.js Add seven enemy weapon patterns and a rolling ?combat demo wave sequence 2026-09-20 08:17:34 -06:00
CombatSfx.js Add seven enemy weapon patterns and a rolling ?combat demo wave sequence 2026-09-20 08:17:34 -06:00
CombatSystem.js Add seven enemy weapon patterns and a rolling ?combat demo wave sequence 2026-09-20 08:17:34 -06:00
EnemyShip.js
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EnemyTypes.js
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Fx.js
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Missile.js Add seven enemy weapon patterns and a rolling ?combat demo wave sequence 2026-09-20 08:17:34 -06:00
StarDrift.js
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Waves.js
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Weapons.js Add seven enemy weapon patterns and a rolling ?combat demo wave sequence 2026-09-20 08:17:34 -06:00
XpManager.js
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main.js
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