- Introduce a `compact` hook on CommsHub so scenes can flag which comms should play as the small right-edge plate. - GameScene passes `true` for 'visual' comms while combat is active, keeping the battlefield clear while the clip and voice still play. - CommsBox builds a header/text/button-free variant scaled to `box.combat.scale` (2/3) with a configurable right-edge margin. - Guard `beginText` and `setVoice` for the compact form, which has no text object or status dot. |
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|---|---|---|
| .. | ||
| shop | ||
| ActionBar.js | ||
| BuildWindow.js | ||
| ClassWindow.js | ||
| CombatBar.js | ||
| CommsBox.js | ||
| CommsPanel.js | ||
| ConfirmOverlay.js | ||
| CreditsHud.js | ||
| CyberShape.js | ||
| DiscoveryCompass.js | ||
| ExploreBar.js | ||
| GalaxyView.js | ||
| GameOverOverlay.js | ||
| GlitchText.js | ||
| JobBoardWindow.js | ||
| LevelUpMarquee.js | ||
| MapWindow.js | ||
| MenuButton.js | ||
| MenuSubBar.js | ||
| MineralHud.js | ||
| MiningPopup.js | ||
| PerimeterShimmer.js | ||
| QuestTrackerHud.js | ||
| QuestWindow.js | ||
| ResearchWindow.js | ||
| SavePanel.js | ||
| ShimmerCue.js | ||
| ShipWindow.js | ||
| SignalCompass.js | ||
| SkillWindow.js | ||
| SlotCard.js | ||
| Toast.js | ||
| VignetteWindow.js | ||