orbit/js/ui
Brian Fertig 52650ff5b9 Add compact video-only comms box for in-combat visual calls
- Introduce a `compact` hook on CommsHub so scenes can flag which
  comms should play as the small right-edge plate.
- GameScene passes `true` for 'visual' comms while combat is active,
  keeping the battlefield clear while the clip and voice still play.
- CommsBox builds a header/text/button-free variant scaled to
  `box.combat.scale` (2/3) with a configurable right-edge margin.
- Guard `beginText` and `setVoice` for the compact form, which has no
  text object or status dot.
2026-09-28 13:28:31 -06:00
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shop
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ActionBar.js
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BuildWindow.js
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ClassWindow.js
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CombatBar.js Remove rank stamp from combat bar seats 2026-09-27 11:52:49 -06:00
CommsBox.js Add compact video-only comms box for in-combat visual calls 2026-09-28 13:28:31 -06:00
CommsPanel.js
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ConfirmOverlay.js
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CreditsHud.js
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CyberShape.js
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DiscoveryCompass.js
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ExploreBar.js
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GalaxyView.js
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GameOverOverlay.js Add real Game Over flow to end the run on hull death 2026-09-27 18:44:19 -06:00
GlitchText.js
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JobBoardWindow.js Add escort-specific status labels to job board 2026-09-27 11:24:03 -06:00
LevelUpMarquee.js
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MapWindow.js
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MenuButton.js
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MenuSubBar.js
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MineralHud.js
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MiningPopup.js
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PerimeterShimmer.js
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QuestTrackerHud.js
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QuestWindow.js
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ResearchWindow.js
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SavePanel.js
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ShimmerCue.js
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ShipWindow.js
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SignalCompass.js
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SkillWindow.js Fix skill window close button racing with fly-here handler 2026-09-27 10:49:34 -06:00
SlotCard.js
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Toast.js
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VignetteWindow.js
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