- Introduce a `compact` hook on CommsHub so scenes can flag which comms should play as the small right-edge plate. - GameScene passes `true` for 'visual' comms while combat is active, keeping the battlefield clear while the clip and voice still play. - CommsBox builds a header/text/button-free variant scaled to `box.combat.scale` (2/3) with a configurable right-edge margin. - Guard `beginText` and `setVoice` for the compact form, which has no text object or status dot. |
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|---|---|---|
| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| player | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| ship | ||
| skills | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||