- Inferno (Offense, seat 2): flame arcs home on the nearest 2 hostiles (3 from rank 4) and ignite a burn that ticks on the combat loop's clock; scales in duration and per-tick damage with rank. - Nanobots (Passive, no seat): mends 1% of max hull every 2s per point; a full hull banks nothing. - Wire flameArc + hullRegen effect handlers in SkillEffects.js and the arc/burn/step logic in CombatSystem.js. - Add firstPassiveOf() / hullRegen() to the skill ledger so the combat loop can read the mend's interval and color off the ranked def. - Update icon sheet, dev shots, and the browser/combat/data test suites for the two new skills. |
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| .. | ||
| Aiming.js | ||
| Bullet.js | ||
| CamShake.js | ||
| Combat.js | ||
| CombatHud.js | ||
| CombatScene.js | ||
| CombatSfx.js | ||
| CombatSystem.js | ||
| Encounters.js | ||
| EnemyShip.js | ||
| EnemyTypes.js | ||
| Fx.js | ||
| Missile.js | ||
| NeutralShip.js | ||
| StarDrift.js | ||
| TransportShip.js | ||
| Waves.js | ||
| Weapons.js | ||
| XpManager.js | ||
| main.js | ||