- Introduce `bus_wheel_2` asset and register it in the asset manifest - Add `BUS.wheelRadius2` config for the larger wheel radius - Extend themes with a `bus` block to select wheel texture and radius per campaign; campaign02 uses the new bigger wheels while keeping the same axle center - Make `Bus` accept a bus theme parameter and use provided wheel texture/radius when creating wheels - Update `PlayScene` to pass the active theme's `bus` settings into the Bus constructor - Document the new per-campaign bus art/sizing behavior in sprites.md |
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| .. | ||
| backgrounds | ||
| fx | ||
| images | ||
| music | ||
| sprites | ||
| ui | ||
| voice | ||