monsterplex/assets/backgrounds
Brian Fertig c2abb5c4ea Add per-campaign theming system for in-level visuals
- Create `src/data/themes.js` with theme definitions (background color, parallax layers) and a `getTheme()` resolver that falls back to campaign 1's default look
- Update `PlayScene` to load the active campaign's theme instead of hardcoding colors/texture keys
- Register campaign 2's `_2` background assets in the asset manifest with placeholder fallbacks
- Add updated background art for campaign 2 (`bg_far_2.png`)
2026-08-23 16:49:09 -06:00
..
bg_far.png
bg_far_2.png Add per-campaign theming system for in-level visuals 2026-08-23 16:49:09 -06:00
bg_main.png
bg_menu.png
bg_mid.png
bg_mid_2.png Level updates and campaign 2 assets 2026-08-23 16:20:26 -06:00
bg_near.png
bg_near_2.png Level updates and campaign 2 assets 2026-08-23 16:20:26 -06:00
campaign01_bg.png
campaign02_bg.png
logo.png