monsterplex/assets/sprites
Brian Fertig eaeebf1980 Add campaign 2 bus wheel variant (bigger wheels via theme)
- Introduce `bus_wheel_2` asset and register it in the asset manifest
- Add `BUS.wheelRadius2` config for the larger wheel radius
- Extend themes with a `bus` block to select wheel texture and radius per campaign; campaign02 uses the new bigger wheels while keeping the same axle center
- Make `Bus` accept a bus theme parameter and use provided wheel texture/radius when creating wheels
- Update `PlayScene` to pass the active theme's `bus` settings into the Bus constructor
- Document the new per-campaign bus art/sizing behavior in sprites.md
2026-08-23 18:33:48 -06:00
..
bonus-items.png
bonus-items.psd
bus_chassis.png
bus_chassis_2.png Add campaign 2 bus wheel variant (bigger wheels via theme) 2026-08-23 18:33:48 -06:00
bus_wheel.png
bus_wheel_2.png Updated Campaign 2 terrain 2026-08-23 17:10:10 -06:00
kid_ejected.png
kid_idle.png
smash-items.png Add smash/bonus SFX and rebuild level07 with items & bonuses 2026-08-23 12:01:14 -06:00
smash-items.psd Add smash/bonus SFX and rebuild level07 with items & bonuses 2026-08-23 12:01:14 -06:00
wh2.png Updated Campaign 2 terrain 2026-08-23 17:10:10 -06:00