- Add player sprite sheets for warrior and rogue classes (300x300, 3 frames: idle/attack/hit) - Update artwork.json with playerSheets configuration - Replace placeholder player graphic with sprite-based rendering in combat - Add warrior lunge attack animation that rushes toward enemies during strikes - Add hit frame animation when player takes damage from enemy attacks - Scale up enemy sprites and UI elements for better visibility - Update PreloadScene to load player sprite sheets |
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| .. | ||
| assets | ||
| data | ||
| src | ||
| android-chrome-192x192.png | ||
| android-chrome-512x512.png | ||
| apple-touch-icon.png | ||
| favicon-16x16.png | ||
| favicon-32x32.png | ||
| favicon.ico | ||
| index.html | ||
| styles.css | ||