- Add player sprite sheets for warrior and rogue classes (300x300, 3 frames: idle/attack/hit) - Update artwork.json with playerSheets configuration - Replace placeholder player graphic with sprite-based rendering in combat - Add warrior lunge attack animation that rushes toward enemies during strikes - Add hit frame animation when player takes damage from enemy attacks - Scale up enemy sprites and UI elements for better visibility - Update PreloadScene to load player sprite sheets |
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| .. | ||
| blockfighter.json | ||
| bookwork.json | ||
| card-backs.json | ||
| colored-playfields.json | ||
| dotlink.json | ||
| jewelquest.json | ||
| katamino.json | ||
| music.json | ||
| opponents.json | ||
| playfields.json | ||
| puddingmonsters.json | ||
| rushhour.json | ||
| shift-artwork.json | ||
| slots-artwork.json | ||
| spireclimb-artwork.json | ||
| zuma.json | ||