- Add player sprite sheets for warrior and rogue classes (300x300, 3 frames: idle/attack/hit) - Update artwork.json with playerSheets configuration - Replace placeholder player graphic with sprite-based rendering in combat - Add warrior lunge attack animation that rushes toward enemies during strikes - Add hit frame animation when player takes damage from enemy attacks - Scale up enemy sprites and UI elements for better visibility - Update PreloadScene to load player sprite sheets |
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| .. | ||
| fonts | ||
| fx | ||
| images | ||
| music | ||
| speech | ||
| tutorial-videos | ||
| videos | ||