Implement wave-based enemy system with shooting enemies, improved visuals, and sound effects - Added enemy bullet system with dedicated group and canvas texture - Implemented wave progression system (3 waves) with increasing difficulty - Enhanced enemy spawning with wave-specific properties and shooting mechanics - Added player explosion animation on death with sound effect - Included wave start notifications with scaling text animation - Improved background scrolling and enemy off-screen cleanup - Integrated new sound assets for enemy shooting, player death, and wave transitions - Updated game scene with proper texture handling for different enemy types across waves This commit transforms the basic shooter into a structured wave-based gameplay experience with escalating challenge levels. ``` |
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| .. | ||
| music | ||
| sounds | ||
| enemy-sprite.png | ||
| neon-city-bg.png | ||
| neon-city-bg2.png | ||
| player-sprite.png | ||
| reticle-full.png | ||
| reticle.png | ||