Top Down Shooter Game
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Brian Fertig bd00c62205 ```git commit message
Implement wave-based enemy system with shooting enemies, improved visuals, and sound effects

- Added enemy bullet system with dedicated group and canvas texture
- Implemented wave progression system (3 waves) with increasing difficulty
- Enhanced enemy spawning with wave-specific properties and shooting mechanics
- Added player explosion animation on death with sound effect
- Included wave start notifications with scaling text animation
- Improved background scrolling and enemy off-screen cleanup
- Integrated new sound assets for enemy shooting, player death, and wave transitions
- Updated game scene with proper texture handling for different enemy types across waves

This commit transforms the basic shooter into a structured wave-based gameplay experience with escalating challenge levels.
```
2025-08-03 20:00:31 -06:00
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README.md

Zenith Vector

Plot: The Galactic Consortium controls most of known space, but a rogue AI called "The Architect" has begun to weaponize obsolete drone fleets. You play as Jax, a freelance pilot making a living running cargo and… occasionally, taking "security" contracts. (Read: blowing up robots.) The Architect isn't interested in conquest, just chaos. Youre hired by a shadowy corporation to disrupt its networks and, ideally, shut it down before it destabilizes the entire sector. It's all very corporate and mysterious. Shocking.

Vibe: Sleek, neon-drenched, a dash of cyberpunk. Think Tron meets… well, more arcade action.