Implement wave-based enemy system with shooting enemies, improved visuals, and sound effects - Added enemy bullet system with dedicated group and canvas texture - Implemented wave progression system (3 waves) with increasing difficulty - Enhanced enemy spawning with wave-specific properties and shooting mechanics - Added player explosion animation on death with sound effect - Included wave start notifications with scaling text animation - Improved background scrolling and enemy off-screen cleanup - Integrated new sound assets for enemy shooting, player death, and wave transitions - Updated game scene with proper texture handling for different enemy types across waves This commit transforms the basic shooter into a structured wave-based gameplay experience with escalating challenge levels. ``` |
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| assets | ||
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| src | ||
| README.md | ||
| index.html | ||
| phaser.min.js | ||
| start_web.bat | ||
README.md
Zenith Vector
Plot: The Galactic Consortium controls most of known space, but a rogue AI called "The Architect" has begun to weaponize obsolete drone fleets. You play as Jax, a freelance pilot making a living running cargo and… occasionally, taking "security" contracts. (Read: blowing up robots.) The Architect isn't interested in conquest, just chaos. You’re hired by a shadowy corporation to disrupt its networks and, ideally, shut it down before it destabilizes the entire sector. It's all very corporate and mysterious. Shocking.
Vibe: Sleek, neon-drenched, a dash of cyberpunk. Think Tron meets… well, more arcade action.