- Updated `data/missions.json` to increase difficulty in Chapter 4: - Expanded enemy card pools with higher-tier units (Templars, Purifiers, Prophets, Archangels, Seraphs). - Increased gold rewards for missions 022 through 028. - Updated mission descriptions and lore to reflect the escalation. - Enhanced `src/scenes/BattleScene.js` animations for Righteous abilities: - Refactored `smite` animations to use new sprite frames (38, 39) and split cast/damage logic. - Updated `overcharge` to use sprite 40/41 with pulse effects and integrated HP loss/ATK gain animations. - Updated `fortify` to use sprite 37 with projectile travel and pulse effects, integrating armor gain animation. - Updated `hack` to use sprite 42 with a 3-cycle pulse before executing copied skills. - Added new audio assets: - `fortify.mp3`, `hack.mp3`, `overcharge.mp3`, `smite-cast.mp3`, `smite-damage.mp3`. - Updated `src/scenes/BootScene.js` to load the new audio files and removed deprecated smite sounds. - Updated `assets/images/spritesheets/attacks.png` and `.psd` to include new animation frames. |
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| .. | ||
| campaigns.json | ||
| cards.json | ||
| missions.json | ||
| packs.json | ||
| skills.json | ||