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Brian Fertig ff4a7eebf0 Implement hacked Berserk and Flurry skills with animations
- CombatEngine:
  - Handle hacked `berserk` by adding `hackSkill.value` to attacker's current attack and logging the event.
  - Handle hacked `flurry` by injecting a temporary passive skill (+1 extra attack) that is removed after the attack resolves.
- BattleScene:
  - Include `smiteTick` in pre-battle event filtering.
  - Add `smiteApply` and `smiteApplyAll` to on-attack-all event tracking.
  - Increase smite projectile size (sprite 38) from 80x80 to 180x180.
  - Enhance smite damage animation: pulse sprite 39 twice over 1s, synchronize with HP loss, and enforce minimum timing before proceeding or playing death/hive-link animations.
  - Add visual and text feedback for `berserk` (animate attack gain) and `flurry` (status text) in fire animations.
2026-03-21 20:00:46 -06:00
.claude Campaign 4 2026-03-21 15:07:09 -06:00
assets chore: update Righteous campaign missions and enhance ability animations 2026-03-21 18:45:15 -06:00
data chore: update Righteous campaign missions and enhance ability animations 2026-03-21 18:45:15 -06:00
src Implement hacked Berserk and Flurry skills with animations 2026-03-21 20:00:46 -06:00
CLAUDE.md refactor(ui): upgrade to 1920x1080 resolution with responsive scaling 2026-03-12 23:52:11 -06:00
index.html feat(ui): add custom fonts and apply Audiowide/RaiderCrusader across all scenes 2026-03-15 13:57:59 -06:00
start_web.sh initial commit 2026-03-12 16:36:32 -06:00