- CombatEngine: - Handle hacked `berserk` by adding `hackSkill.value` to attacker's current attack and logging the event. - Handle hacked `flurry` by injecting a temporary passive skill (+1 extra attack) that is removed after the attack resolves. - BattleScene: - Include `smiteTick` in pre-battle event filtering. - Add `smiteApply` and `smiteApplyAll` to on-attack-all event tracking. - Increase smite projectile size (sprite 38) from 80x80 to 180x180. - Enhance smite damage animation: pulse sprite 39 twice over 1s, synchronize with HP loss, and enforce minimum timing before proceeding or playing death/hive-link animations. - Add visual and text feedback for `berserk` (animate attack gain) and `flurry` (status text) in fire animations. |
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| .claude | ||
| assets | ||
| data | ||
| src | ||
| CLAUDE.md | ||
| index.html | ||
| start_web.sh | ||