- Add alternating draft where player and AI take turns picking commander then cards - Implement shared card pool tracking with "taken" state overlays in card grid - Introduce dual-deck panel showing both sides' budgets, commanders, and card lists - Refactor AI draft logic into state machine with `_playerPick`, `_aiPickCommander`, and `_aiPickOneCard` - Add status banner indicating whose turn it is, with pulsing animation on AI turns - Adjust card skill values in `cards.json` (e.g., rally: 3→4, heal upgrades, strike boosts) |
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| .. | ||
| campaigns.json | ||
| cards.json | ||
| missions.json | ||
| packs.json | ||
| skills.json | ||
| skirmish_decks.json | ||