- Extend `CombatEngine._resolvePreBattleSkills` to capture `strike` and `strike-all` skills from commanders during the `preBattle` phase. - Introduce `strikeFires` to track strike hits, including damage, targets, and commander status. - Update `BattleScene._processPreBattleSequence` to handle and animate `strikeFires` alongside other pre-battle effects. - Ensure death events are correctly processed for non-commander targets destroyed by pre-battle strikes. |
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| .claude | ||
| assets | ||
| data | ||
| src | ||
| CLAUDE.md | ||
| index.html | ||
| start_web.sh | ||