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Brian Fertig 547196f709 feat(combat): Add pre-battle strike resolution for commanders
- Extend `CombatEngine._resolvePreBattleSkills` to capture `strike` and `strike-all` skills from commanders during the `preBattle` phase.
- Introduce `strikeFires` to track strike hits, including damage, targets, and commander status.
- Update `BattleScene._processPreBattleSequence` to handle and animate `strikeFires` alongside other pre-battle effects.
- Ensure death events are correctly processed for non-commander targets destroyed by pre-battle strikes.
2026-03-23 22:54:39 -06:00
.claude Campaign 4 2026-03-21 15:07:09 -06:00
assets Changes 2026-03-23 22:31:50 -06:00
data Changes 2026-03-23 22:31:50 -06:00
src feat(combat): Add pre-battle strike resolution for commanders 2026-03-23 22:54:39 -06:00
CLAUDE.md refactor(ui): upgrade to 1920x1080 resolution with responsive scaling 2026-03-12 23:52:11 -06:00
index.html feat(ui): add custom fonts and apply Audiowide/RaiderCrusader across all scenes 2026-03-15 13:57:59 -06:00
start_web.sh initial commit 2026-03-12 16:36:32 -06:00