- Renamed skill name from rupture → wound throughout data/skills.json and data/cards.json (120+ occurrences) - Updated all related logic in CombatEngine.js and SkillProcessor.js: * Phase renamed _rupturePhase → _woundPhase, event types updated * Tracker renamed ruptureTracker → woundTracker * Card property ruptureStacks → woundStacks - Renamed skill name from sanctify → cleanse, changed trigger to postBattle and removed all-target support (now always cleanses all allies) - Updated visual assets: badge text, sound keys (sfx_rupture → sfx_wound, sfx_sanctify → sfx_cleanse), status messages - Adjusted strike skill values in cards.json (5→8, 7→14, 10→20, 15→30) |
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| .. | ||
| campaigns.json | ||
| cards.json | ||
| missions.json | ||
| packs.json | ||
| skills.json | ||