Go to file
Brian Fertig 2cfba2a893 refactor: rename "rupture" to "wound" and "sanctify" to "cleanse"
- Renamed skill name from rupture → wound throughout data/skills.json and data/cards.json (120+ occurrences)
- Updated all related logic in CombatEngine.js and SkillProcessor.js:
  * Phase renamed _rupturePhase → _woundPhase, event types updated
  * Tracker renamed ruptureTracker → woundTracker
  * Card property ruptureStacks → woundStacks
- Renamed skill name from sanctify → cleanse, changed trigger to postBattle and removed all-target support (now always cleanses all allies)
- Updated visual assets: badge text, sound keys (sfx_rupture → sfx_wound, sfx_sanctify → sfx_cleanse), status messages
- Adjusted strike skill values in cards.json (5→8, 7→14, 10→20, 15→30)
2026-03-28 09:41:49 -06:00
.claude Campaign 4 2026-03-21 15:07:09 -06:00
assets feat: implement compound molt armor mechanics and update balance 2026-03-27 20:30:56 -06:00
data refactor: rename "rupture" to "wound" and "sanctify" to "cleanse" 2026-03-28 09:41:49 -06:00
src refactor: rename "rupture" to "wound" and "sanctify" to "cleanse" 2026-03-28 09:41:49 -06:00
CLAUDE.md refactor(ui): upgrade to 1920x1080 resolution with responsive scaling 2026-03-12 23:52:11 -06:00
index.html feat(ui): add custom fonts and apply Audiowide/RaiderCrusader across all scenes 2026-03-15 13:57:59 -06:00
start_web.sh initial commit 2026-03-12 16:36:32 -06:00