- Replaced simple circle/rectangle graphics with a spritesheet-based player sprite. - Added animation definitions for idle, walk, idle-gun, and walk-gun states. - Implemented state tracking (`_isMoving`, `_isShooting`) to drive animation switching. - Adjusted barrel position calculation to use `GUN_TIP_DIST` for bullet spawning. - Updated invincibility tween and cleanup logic to target the new sprite object. - Added sprite loading in GameScene preload phase. |
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| sprites | ||