- Replaced simple circle/rectangle graphics with a spritesheet-based player sprite. - Added animation definitions for idle, walk, idle-gun, and walk-gun states. - Implemented state tracking (`_isMoving`, `_isShooting`) to drive animation switching. - Adjusted barrel position calculation to use `GUN_TIP_DIST` for bullet spawning. - Updated invincibility tween and cleanup logic to target the new sprite object. - Added sprite loading in GameScene preload phase. |
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| .claude | ||
| assets/sprites | ||
| js | ||
| CLAUDE.md | ||
| index.html | ||
| phaser.min.js | ||
| software.md | ||
| start_web.sh | ||