overrun/js
Brian Fertig ea0a95c4e5 Refactor Player entity to use sprite-based rendering with animations
- Replaced simple circle/rectangle graphics with a spritesheet-based player sprite.
- Added animation definitions for idle, walk, idle-gun, and walk-gun states.
- Implemented state tracking (`_isMoving`, `_isShooting`) to drive animation switching.
- Adjusted barrel position calculation to use `GUN_TIP_DIST` for bullet spawning.
- Updated invincibility tween and cleanup logic to target the new sprite object.
- Added sprite loading in GameScene preload phase.
2026-03-07 12:54:37 -07:00
..
data intial commit 2026-03-07 11:40:57 -07:00
entities Refactor Player entity to use sprite-based rendering with animations 2026-03-07 12:54:37 -07:00
scenes Refactor Player entity to use sprite-based rendering with animations 2026-03-07 12:54:37 -07:00
systems intial commit 2026-03-07 11:40:57 -07:00
ui intial commit 2026-03-07 11:40:57 -07:00
main.js intial commit 2026-03-07 11:40:57 -07:00