- Add the fill graphics to the container before the label so it paints behind the text instead of covering it at 0.8 alpha - Use C.dim instead of C.faint for inert labels and borders, which were too dark on the panel fill - Swap tag/text colors so inert tags stay readable while active tags dim appropriately - Refresh dev screenshots to match the corrected rendering |
||
|---|---|---|
| .. | ||
| shop | ||
| ActionBar.js | ||
| BuildWindow.js | ||
| ClassWindow.js | ||
| CombatBar.js | ||
| CommsBox.js | ||
| CommsPanel.js | ||
| ConfirmOverlay.js | ||
| CreditsHud.js | ||
| CyberShape.js | ||
| DiscoveryCompass.js | ||
| ExploreBar.js | ||
| GalaxyView.js | ||
| GlitchText.js | ||
| JobBoardWindow.js | ||
| LevelUpMarquee.js | ||
| MapWindow.js | ||
| MenuButton.js | ||
| MenuSubBar.js | ||
| MineralHud.js | ||
| MiningPopup.js | ||
| PerimeterShimmer.js | ||
| QuestTrackerHud.js | ||
| QuestWindow.js | ||
| ResearchWindow.js | ||
| SavePanel.js | ||
| ShimmerCue.js | ||
| ShipWindow.js | ||
| SignalCompass.js | ||
| SkillWindow.js | ||
| SlotCard.js | ||
| Toast.js | ||
| VignetteWindow.js | ||