- Add the fill graphics to the container before the label so it paints behind the text instead of covering it at 0.8 alpha - Use C.dim instead of C.faint for inert labels and borders, which were too dark on the panel fill - Swap tag/text colors so inert tags stay readable while active tags dim appropriately - Refresh dev screenshots to match the corrected rendering |
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| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| player | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| ship | ||
| skills | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||