- Rows that spill past the viewport edge used to render whole, ghosting over the BUY title or onto the Confirm bar; now only elements fully inside the window render (this Phaser build can't crop glyphs), and row plates draw just their in-window slice for a clean cut. - Clipped-out steppers are no longer tappable: hit-testing gates on element containment, not just row visibility. - Add a right-edge scrollbar (track + drag/jump thumb) that tracks scroll position and hides when content fits the viewport. - Extend shop-shot/dev tests to verify the clip invariant, dead-click behavior, and scrollbar geometry; add a geckodriver screenshot helper. |
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| .. | ||
| build | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| visuals | ||
| main.js | ||