orbit/js/ui
Brian Fertig d3fadcf6a5 Add hostile contact encounters to patrol side quests
- Patrol routes now carry 1–3 seeded enemy contacts placed evenly across waypoints.
- Arriving at a contact fires one rolling wave of six raiders, three at a time.
- Route completion and reward claiming require every waypoint and contact cleared.
- Contact specs are fixed on the route at accept for stable saves and deterministic replay.
- Job board, quest checklist, toasts, and map markers expose contact progress.
2026-09-18 11:12:42 -06:00
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shop
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ActionBar.js
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BuildWindow.js
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CombatBar.js Add combat XP leveling: kills earn XP, level-ups bump armor 2026-09-18 09:57:07 -06:00
CommsBox.js
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CommsPanel.js
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ConfirmOverlay.js
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CreditsHud.js
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CyberShape.js
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DiscoveryCompass.js
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ExploreBar.js
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GalaxyView.js
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GlitchText.js
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JobBoardWindow.js Add hostile contact encounters to patrol side quests 2026-09-18 11:12:42 -06:00
MapWindow.js
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MenuButton.js
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MenuSubBar.js
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MineralHud.js
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MiningPopup.js
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PerimeterShimmer.js
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QuestTrackerHud.js
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QuestWindow.js Enable patrol side quests with full accept/active/claim flow 2026-09-17 22:14:03 -06:00
ResearchWindow.js
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SavePanel.js
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ShimmerCue.js
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SignalCompass.js
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SlotCard.js
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Toast.js
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VignetteWindow.js
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