- Patrol routes now carry 1–3 seeded enemy contacts placed evenly across waypoints. - Arriving at a contact fires one rolling wave of six raiders, three at a time. - Route completion and reward claiming require every waypoint and contact cleared. - Contact specs are fixed on the route at accept for stable saves and deterministic replay. - Job board, quest checklist, toasts, and map markers expose contact progress. |
||
|---|---|---|
| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||