- Enforce the sequential law in `visitWaypoint` for all route kinds: only the first unvisited waypoint logs (bounty's `anyOrder` escape hatch still applies to the kill's check-off) - Compass target and in-world beacons now track the NEXT waypoint in order instead of the nearest unvisited; only that one pulses while the rest stand dim until their turn - Contact checklist rows no longer name which waypoint a contact stands on, keeping the ambush hidden from the tracker - Update data comments and tests to reflect patrols flying 1, 2, 3 in order |
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| .. | ||
| GameScene.js | ||
| MenuScene.js | ||
| SurfaceScene.js | ||