orbit/js
Brian Fertig d3341296ae Make patrol waypoints sequential like bounty hunt legs
- Enforce the sequential law in `visitWaypoint` for all route kinds: only the first unvisited waypoint logs (bounty's `anyOrder` escape hatch still applies to the kill's check-off)
- Compass target and in-world beacons now track the NEXT waypoint in order instead of the nearest unvisited; only that one pulses while the rest stand dim until their turn
- Contact checklist rows no longer name which waypoint a contact stands on, keeping the ambush hidden from the tracker
- Update data comments and tests to reflect patrols flying 1, 2, 3 in order
2026-09-27 17:15:38 -06:00
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build
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combat Add stun visual read to Boleadoras-strung enemies 2026-09-27 16:58:59 -06:00
comms
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config
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dev
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economy
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entities
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galaxy
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mining
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player
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quests Make patrol waypoints sequential like bounty hunt legs 2026-09-27 17:15:38 -06:00
reputation
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research
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save
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scan
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scenes Make patrol waypoints sequential like bounty hunt legs 2026-09-27 17:15:38 -06:00
ship
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skills Add Wraith skills: Boleadoras snare and Blink decoy escape 2026-09-27 15:44:13 -06:00
tether
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ui
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utils
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vendor
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vignettes
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visuals
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main.js
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