The level-up marquee, jump clip, and ack comm freezes gate world drivers but not physics: the Arcade world still steps, so coasting bodies kept gliding through the beat. Add _parkForFreeze() to zero ship velocity/acceleration and all enemy/ally body motion every frozen frame, killing any mid-freeze injection on the next tick. |
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| .. | ||
| GameScene.js | ||
| MenuScene.js | ||
| SurfaceScene.js | ||