The level-up marquee, jump clip, and ack comm freezes gate world drivers but not physics: the Arcade world still steps, so coasting bodies kept gliding through the beat. Add _parkForFreeze() to zero ship velocity/acceleration and all enemy/ally body motion every frozen frame, killing any mid-freeze injection on the next tick. |
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| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| ship | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||