orbit/js/ui
Brian Fertig bf43e12a1c Fix menu sub-bar, save panel, and confirm dialog input and z-order bugs
- Replace the no-op `ignorePointer` idiom with a new `setInteractiveEnabled` helper that toggles Phaser v4's `input.enabled`, so hidden/inert UI elements (sub-bar buttons, save cards, scrims, confirm buttons) stop swallowing clicks
- Set explicit depths for the menu sub-bar (60) and save panel (70) so they paint above the command deck, HUD, and world objects as intended
- Add a headless-browser z-order + input-state probe (`dev/zorder-test.*`) that boots the real engine and asserts both paint order and hit-testing behavior across open/close transitions
- Add gas giant landing video asset
2026-09-04 14:31:34 -06:00
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ActionBar.js Simplify action bar slots to label-only buttons 2026-09-04 09:12:03 -06:00
ConfirmOverlay.js Fix menu sub-bar, save panel, and confirm dialog input and z-order bugs 2026-09-04 14:31:34 -06:00
CyberShape.js
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DiscoveryCompass.js
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GlitchText.js
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MenuButton.js Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
MenuSubBar.js Fix menu sub-bar, save panel, and confirm dialog input and z-order bugs 2026-09-04 14:31:34 -06:00
SavePanel.js Fix menu sub-bar, save panel, and confirm dialog input and z-order bugs 2026-09-04 14:31:34 -06:00
SlotCard.js Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
Toast.js Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00